A downloadable game

Titania Prototype V4.0

It’s 2123. You wake up in a desolate facility, seemingly abandoned after a scientific anomaly that forced everyone to evacuate. This info and other bizarre mysteries is what you will discover by exploring this place on your own, filled with environmental hazards and security measures stopping you at every turn. Unfortunately, you don't have infinite time to escape this conundrum. Whatever anomaly occurred long ago is quickly corrupting your body now. To avoid imminent death you must utilize dangerous technology: time dilation, but be vigilant--the more time you buy, the harsher the consequences.

A core aspect of this experience is driving player freedom of discovery through smart game design. To the best of our ability and time given the environment itself is meant to lead the player to the right places and information, but it can take many tries for some people, and that's the point. The idea here is that beating the game is truly the result of the player overcoming a knowledge barrier on their own, which can be more satisfying than if told exactly what to do. Titania is not meant for everyone! For those who feel frustrated, there is a guide in the pause menu.

Conceptually the two primary game inspirations for Titania are Outer Wilds by Mobius Digital and Alien: Isolation by Creative Assembly. The art style is inspired by a variety of styles such as cassette-futurism, retro-futurism, Bauhaus, and 70s Contemporary. The puzzle structure in TItania is quite unique due to the time travel aspect. This gimmick funnels every interaction into a complex puzzle. The player is not only thinking about what they are doing now but what consequences it will hold in another timeline. This prototype only scratches the surface of this concept and I plan on expanding it into a full length game eventually. 

 

CONTROLS:

WASD = move | Alt/Shift = crouch | F = Space Time Irregularity Detector | E = Interact | Esc = pause

 

TEAM:

Ailurus Chadwell [Page Owner] -  Team lead, Programming, 3D Art, Level Design, UI, & Writing

Emily Hall -  3D Art

Milo Wilson -  Doppelganger Programming

Vaughn Ambrus -  Sound FX

Sohum Honavar -  Sound FX & UI Design

Sydney Holmes -  3D Art

Adrian Lizardo -  Puzzle Interactions Programming

Parker Duffie -  3D Art

Kira Slevin -  UI Programming

Chris Wang -  3D Art

Matan Chester -  3D Character Artist

 

NON-TEAM CREDITS:

The majority of assets within Titania were created by the team, but a few were from external sources:

MODELS:

SOUNDS:

This is not an exhaustive list of *all* external sources.

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsAilurus Chadwell, PantherDev
GenrePuzzle, Adventure
Tags3D, Exploration, Horror, Indie, Short, Space, Stealth, Unity

Download

Download
Titania Prototype V4.1 - 3 27 23.zip 343 MB
Download
Titania Prototype V3.3 - 12 10 22.zip 304 MB

Install instructions

UNZIP FOLDER then CLICK on "Titania Prototype.exe"

Your operating system may warn that the publisher of the application is unknown or the application is unsafe -- this is because this game is not officially published or created under a registered company. I can assure you that there are no viruses or unsafe processes in the game. CLICK "more info" then RUN.

Development log

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